Saves variables and switches regardless of the player’s saving. Allows you to have variables and switches that are not tied to saving, but are global for all new games.
Adds a choice of game mode when the player selects a new game
Lets you use plugin calls to use new unit filters in order to write much, much less codes to perform much, much more tasks
This plugin compares the position of the player and an event, as well as their distance.
Makes traffic lights stop vehicles automatically