Change the maximum actors in the menu and in battle
Supports languages that must be read from the right to the left in Message System.
Provides a way to change the resolutions for your game.
Runs Common Events after battles, depending on the outcome.
Lets you offer the player the option to have message window text appear instantly, instead of one character at a time.
Have troops only appear in random encounters based on switch, variable or item condition
Allows more conditions to battle events, encounter conditions and to concatenate troops to use more than 8 enemies in a battle.
Battlers get extra turns during battle if their agility is a certain % higher than the opposing team's average agility score.
Apply states to the attacker and/or target if a critical hit or a miss happens during an attack