Runs Common Events after battles, depending on the outcome.
Lets you offer the player the option to have message window text appear instantly, instead of one character at a time.
Have troops only appear in random encounters based on switch, variable or item condition
Allows more conditions to battle events, encounter conditions and to concatenate troops to use more than 8 enemies in a battle.
Battlers get extra turns during battle if their agility is a certain % higher than the opposing team's average agility score.
Apply states to the attacker and/or target if a critical hit or a miss happens during an attack
Level up characters manually and assign parameter points
A customizable lighting system for RPG Maker MV.
Lets you use bars to show battler statuses on their sprites