Allows to include a state that will PASSIVELY drains a percentage of damage based on the damage dealt to the target as long as the one that has a drain rate parameter.
Displays an image as a cursor on windows' selection field. The cursor can be animated.
Replicates a feature of Seiken Densetsu 3 that allow the player to push NPCs when they obstruct his way.
Lets you sets some states to be kept/restored in some set cases
Stores the database changes done by users during game executions
Allows to skip the selection window when there is only one available enemy or one available ally.
Sets some states to trigger additional effects when conditions are met
Lets users edit some hardcoded default RMMV constants on the fly
Changes the Action Times traits from being each of them calculated independently to be added together before calculating that sum at once