Execute a Common Event on Actor or Enemy Death.
Allows to include a state that will automatically revive the KO-ed target whenever the state is active.
Allows to change sprite, face, and sideview graphics automatically depending on the current actor's states, equipment, and class.
Allows you to customize nearly everything about the battle windows.
Allows to make evented encounters have preemptive and surprise encounters.
Allows you some control over your followers.
Allows you to drive/ride a vehicle on land.
Give size to event to make it large event, also give trigger
Shift Event Graphic by x pixel using event comment