DoubleX RMMV Dynamic Data Not rated

Version: v1.00a

Author: DoubleX

Stores the database changes done by users during game executions

Tags Data

Battle Auto Selection Not rated

Version: 1.06

Author: Lecode

Allows to skip the selection window when there is only one available enemy or one available ally.

Tags lecode battle window selection auto

DoubleX RMMV State Triggers Not rated

Version: v1.00b

Author: DoubleX

Sets some states to trigger additional effects when conditions are met

Tags State

DoubleX RMMV Constants Edit Not rated

Version: v1.00a

Author: DoubleX

Lets users edit some hardcoded default RMMV constants on the fly

DoubleX RMMV Action Times Not rated

Version: v1.00a

Author: DoubleX

Changes the Action Times traits from being each of them calculated independently to be added together before calculating that sum at once

Tags Action Times

DoubleX RMMV Object Properties Not rated

Version: v1.00a

Author: DoubleX

Traces all object properties meeting some conditions linked to the queried object

Tags Debug Properties Inspect

DoubleX RMMV Partitioned Random Not rated

Version: v1.00a

Author: DoubleX

Sets the number of partitions the RNG being run per Math.random() call

Tags Random

Notifications System Not rated

Version: 1.1

Author: Lecode

Draws some notifications according to in game events. Like gain gold, change exp, level up, ect.

Tags Lecode notification map

DoubleX RMMV Equip Prerequisites Not rated

Version: v1.01a

Author: DoubleX

Lets users add various prerequisites for equipments to actors

Tags Equip

Bind Pictures To Map 3.5 / 5

Version: 1.0.5

Author: Tor Damian Design

Lets you bind the movement of pictures to the movement of the map rather than to the camera, for what is popularly called parallax mapping. Can also be used as additional layer(s) of detail to your normal maps. You can change what "layer" a picture is dra

Tags TDDP Parallax Mapping