Restrict equipment based on class, actor, other equipment, level, variables, switches, and evals.
Allows an event to continue its move route rather than stopping/pausing when you interact with it
Allows item, weapon and armor crafting based on categorized recipe books
Allows you to create dualtechs and other multi-character techs from composite skills
Execute a Common Event on Actor or Enemy Death.
Allows to include a state that will automatically revive the KO-ed target whenever the state is active.
Allows to change sprite, face, and sideview graphics automatically depending on the current actor's states, equipment, and class.
Allows you to customize nearly everything about the battle windows.
Allows to make evented encounters have preemptive and surprise encounters.