Run code when an actor equips or unequips an item.
Create different storage systems where the player can store his items.
Gives the illusion of pixel movement by allowing the player to stand on 9 sections of each tile, but all other tile-based functionality and event movement remain default.
Make the player scramble to press a bunch of keys before time runs out.
Moghunter's Battle HUD, Party HUD and Actor HUD plugins
Modifies the amount of damage done by damage floor tiles
This plugin allow to use more than 999 maps.
Adds support for multiple battle and riddle difficulty levels! UI functions based on Atreyo Ray's ARP_InGameManual.js