Allows you to add skills, items, and a combined skill menu option to an Actor's and Class' battle commands, as well as reordering existing commands to meet your liking. You can also add custom commands using the Custom plugin system! View the Plugin Help
Combine multiple skill types into a single Skill menu (I.E. Black Magic and White Magic into a single menu called Magic)
Show only the first occurring or last occurring skill in a set of skill IDs! (Why show Steal when you have Mug?)
Show only the first occurring or last occurring item in a set of item IDs! (Why show potions when you can show HiPotions?)
Class-based battle command customization.
Actor-based battle command customization that integrates with the class-based customization options above.
How to Use
Add the plugin in your game and view the help information. It describes the notetags and provides the recommended usage, which I've pasted below. Also be sure to review the parameters as of version 1.3.
Set only actor-specific commands (maybe a skill, skilltype, stypes, etc) on each actor. Set the general attack, skill, item, etc commands on each class, then insert ActorCmd where you want the actor's commands to show up.
Force Default Commands
0: If no class commands are found, the actor's commands are used. If no actor commands, RPGMV default commands used.
You should use 0 if you plan to ensure that every class/actor will have available battle commands at all times.
You should use 1 if you want to show the default commands when you have not customized a class, preventing a blank combat menu.
Show Help Window
0: Do not show skill or item description when they are highlighted on the Battle Commands menu.
You should use 0 if you want to hide skill and item descriptions. Good if your commands are easily understood, like Steal.
You should use 1 if your commands might not be easily understood, like Meditate. Help Window Position
0: Custom. Uses the parameters below to determine position.
1: Default help window position.
Help Window X
Set to the X coordinate you want to use for the Help Window. If set to 0, it will use the default help window's position.
Help Window Y
Set to the Y coordinate you want to use for the Help Window. If set to 0, it will use the default help window's position.
Help Window Height
Set to the height you want to use for the Help Window. If set to 0, it will use the default help window's height.
Help Window Width
Set to the width you want to use for the Help Window. If set to 0, it will use the default help window's width.
Legal Free to use in commercial and non-commercial projects with credit. A free copy of the finished game would be nice, but is not required.