Allows a multitude of bonuses to be given to actors (or taken from them!) upon leveling up based on a wide array of criteria.
Important: Read the plugin help thoroughly!
Level Up Criteria:
State applied to Actor
Actor is Class
Weapon/Armor is equipped
You set the level up bonuses on the state, weapon, armor, class, or actor that rewards them.
Reward an actor with a stat or trait increase or decrease depending on class, equipment, or active state!
Have equipment, states, or classes give or take skills after a certain number of levels!
Upgrade or downgrade weapons after they have been worn for a certain number of levels!
Grant items, gold, stats, skills, and equipment every single level, every other level, every third level, etc!
The maximum level in your project. Used for determining how high repeating bonuses should go.