ICF-Soft Enemy Selection Not rated

ICF-Soft

Changes enemies before battle starts. Plus can make an ingame increasing difficult system.


Tags Enemies Swap Difficulty ICFSoft

In database we have a 2000 item cap per tab. So we have up to 2000 different enemies and up to 2000 enemy groups. It's usual to use some groups for a different number of same enemy (ex: 2 and 3 bats) and different enemy combinations, so a less number of enemy types are used.

This plugin allow to increase the number of used enemies and, at same time, use a lower number of enemy groups.

Main utility is to implement an ingame difficult increase system with different enemies.

Changelog:

  • Version 1.04:
    Allow ICF-Soft Main Core.
    New global custom enemy selection.
    New selector modes.
    Added a value for test battles.
  • Version 1.03:
    Use of ICF-Soft Main Utility.
    Use of ranges.
    Added plugin commands.
    Added scripting functions.
  • Version 1.02:
    Improved lunatic mode.
  • Version 1.01:
    Added randomizing to standard procedure.
    Added lunatic mode.
  • Version 1.00:
    Finished plugin!

http://icfsoft.blogspot.com/2015/12/script-enemy-selector-mv.html

Available versions

Dependencies

Name Minimal version Maximun version
ICF-Soft Main Utility 1.03 ( | ) 1.04 ( | )

Dependencies

Name Minimal version Maximun version
ICF-Soft Main Utility 1.00 ( | ) 1.04 ( | )
This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.

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