This plugin adds Minecraft-like durability to weapons/armors.
It's very simple how durability is calculated :
- When you are attacked, your armor loses durability.
- When you attack, your weapons lose durability.
After your weapon/armor loses all durability it cracks and you don't have it in equips anymore.
||Added possibility for durability increase
Weapon and Armor notetag :
This sets initial weapon/armor durability to a certain value.
Example : <durability:1>
Weapon/Armor in which this is put has durability 1.
If no durability is specified, item is indestructible.
Item and Skill notetags :
This sets how many durability points are losed when this is used.
Example : <durability_use:10>
If this Item/Skill is used by actor, he loses 10 durability on his
weapons. If this Item/Skill is used by enemy, actors which are attacked
lose 10 durability points on their armor.
- <durability_increase:[equips] increase>
This sets how much durability will be regenerated.
[equips] - numbers separated with one space that modify which equips
will that increasing effect.
increase - if it's a number it'll specify by how much will your equips
regenerate durability. It can be also set to "MAX", and then it'll
just set your durability to max value.
Notetag : <durability_increase:[1 2 3] 10>
This will increase durability for your Weapon, Shield and Head by 10.
Notetag : <durability_increase[2 3 4] MAX>
This will set durability for your Shield, Head and Body to maximum.