Sensor SelfSwitch 3 / 5

Lyson

This plugin activates a self switch when a player is in a certain proximity of an event.


Tags sensor selfswitch event Lyson

This plugin activates a self switch when a player is in a certain proximity of an event. It uses a notetag in the note of the event or in event page comments to set the proximity.

Features

  • Automagic Selfswitching based on player distance!

  • Comment or Event Notetags!

  • Comment tags can have their own Self Switch identified!

  • Line, Cone, Rectangular or Circular sensor zones!

  • Blackout Regions!

  • Game Variables for any sensor type!

  • Game Variable for Blackout Regions!

  • Game Switch to enable/disable Blackout Regions!

  • Plugin Commands!
Available versions
This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.

User reviews (3)


desro 1

05/15/2016 03:41:06 (older version review)

The latest v3.2.1 external link leads to a private paste in pastebin, so I've downloaded v3.2

Xenox 5

12/15/2015 09:07:47 (older version review)

This is a really flexible solution to the system I had in place (that consisted of region ID/ switch altering). Thank you for this!

KayDgirl91 3

11/09/2015 01:55:30 (older version review)

I can't get it to work. I set it up just as instructed, I have my event with an additional page that is activated by the default Self Switch D. But it never turns on. I have <Sensor: 5> in the Note area of the event.