This plugin expands the traits option in your database by adding entirely new kinds of traits that you can use to increase the amount of customization in your project.
All of these new traits are very flexible. They can be attached easily to Actors, Classes, Weapons, Armors, States, and/or Enemies.
Most of these new traits are inspired from other games that I played.
Here are the current list of new traits:
- Victory Cry (Full recover at full HP and MP at the end of battle).
- Catnip (Deal huge amount of damage/healing when HP reach critical status).
- Initial Battle State (Automatically add a state to user at the start of battle).
- Initial Battle State - Party (Similar as above, but this time it will add a state to all members in the battle party).
- Discount (Reduce the buying price of all items in the shop by certain amount).
- Overcharge (Increase the selling price of all items in the shop by certain amount).
- Static Regeneration (Regenerate HP/MP by fixed value instead of percentage value).
- Battle End Regeneration (Recover certain amount of HP/MP at the end of battle. Value can be fixed or percentage).
- Piercing Magic (Ignore magical reflection).
- Ignore Counter (Physical attacks will not trigger counter attack).
- Natural Cure (Recover certain status ailments at the end of each turn by certain percentage chance).
- Spellbound (Increase the turn duration of some states by certain amount).
- Static Parameter Bonus (Increase/decrease parameter like Max HP by static value).
- Full HP Bonus (Increase/decrease parameter when HP is full).
- Critical HP Bonus (Increase/decrease parameter when HP is critical).
- Mana Switch (Switch Max HP and Max MP parameters of a battler).
- Power Swap (Switch Attack and Magic Attack parameters of a battler).
- Guard Swap (Switch Defense and Magic Defense parameters of a battler).