NeMV - On Step Effect Not rated

Nekoyoubi

Allows your actors' states to perform JavaScript evaluations as you walk on the map.


Tags nemv state map move

Introduction

Allows your actors' states to perform JavaScript evaluations as you walk on the map... ♪ Every step you take ♪ ... I'm so sorry...

Usage

Add step effects to your states via the following notetag:

State > Notebox > <ON STEP EFFECT>code</ON STEP EFFECT>

It's as easy as that. If an actor in the game party has that state active, you'll see that code's effect execute on each step of the map.

Here are a couple of examples...

<On Step Effect>
if (!($gameParty.steps() % 10))
a.gainMp(Math.floor((Math.random()*200)-100)+1);
</On Step Effect>

<on step effect>
if (user.isStateAffected(123))
$gameTemp.reserveCommonEvent(45);
</on step effect>

In the first example, the actor with the state —we'll call it "Mana Flux"— gains or loses a random amount of mana (+/-100) for every ten steps they take. The second example checks if another state is active on the actor as well, and runs a Common Event if so.

Support

Should this plugin not work for you for any reason, please notify me by creating a GitHub issue, emailing me at [email protected], or message me in any social convention you happen to see me in.

Thanks, and happy stepping!

Available versions
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