Allows greater control of the camera.
Camera Control Plugin by Tyruswoo
For RPG Maker MV
Camera Control provides the ability to center the camera on locations other than the player, such as events or map coordinates. It controls the outside-of-battle camera, and is great for cutscenes and other times when the player is moving on the map.
This can be used in combination with the "Scroll Map..." event command to accomplish very cool camera control. Some recommended usage techniques include:
For your cutscene, create an event (perhaps an event titled "Camera"), and use the CamFollow plugin command to center on that event. Then, simply use the "SetMoveRoute" command to have the event move wherever you want, and the camera will follow that event! The advantage of this over the "Scroll Map" command is that it allows the player's position to change without upsetting the camera's center point, and it also allows easier control of the camera and easier identification of the camera's current position.
Another technique for a cutscene: Use the CamFollow plugin command to center the camera on the map itself. Then, you can use the "Scroll Map" commands to move the camera, without the player's movement affecting the camera! This is another great way to have cutscenes in which the camera can be moving independently of the player, while the player can also move as they wish.
Use the CamSet plugin command to create "lookout points" where the player can look into a device in order to see a far-away location on the map.
Please let me know if you have any suggestions to improve the plugin!
Your Adventuring Companion, Tyruswoo
The plugin's help content describes how to use the plugin commands, and is as follows:
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This Camera Control plugin allows greater control of the camera.
Plugin Commands: CamSet CamFollow
A Few Notes:
Plugin Command Usage: (Replace x and y with coordinates, and replace ID with an event's ID number.)
CamSet x y Sets the camera's position to x and y, where x and y are integers.
CamSet player Sets the camera's position to the player's current position.
CamSet event ID Sets the camera's position to the current location of the event of the given ID.
CamFollow x y Makes the camera follow (lock on) the given coordinates.
CamFollow map Makes the camera follow (lock on) the map, at the camera's current position, without defining coordinates.
CamFollow player Makes the camera follow the player. This is the same as the default behavior of the RPG Maker MV camera.
CamFollow event ID Makes the camera follow the position of the given event. This can be useful in making cutscenes that follow a certain event. If the event is invisible, then it can look like the camera is simply panning across a scene.