Random Dialogue Not rated

bluebooth

Sometimes you just need NPCs to say random stuff. Not completely random, per say, but for example, let's say you have an NPC who shares rumors with the player. As long as said rumor is unlocked, you don't care which rumor the NPC cares to share.



Sometimes you just need NPCs to say random stuff. Not completely random, per say, but for example, let's say you have an NPC who shares rumors with the player. As long as said rumor is unlocked, you don't care which rumor the NPC cares to share. Likewise, you may have a series of lines kids can say "you look funny!", "Mister, where do babies come from?" or something else inane. You might even have the kids say smart things. But again, you simply care that one intelligent option is chosen, not which specific line activates. While you can do all of this manually using conditional branches... you can also use this script and not have that nasty conditional mess to check every time something goes wonky. This script takes care of all the issues above for you, so you can spend less time checking random kid 36b says the right thing. In fact, this can even be used to improve world immersion, as your NPCs will now say different, but appropriate things!

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This version doesn't have plugin dependencies.
This version doesn't have plugin dependencies.
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