BSD_OtherIconSet.js Not rated


You can replace the default IconSet for those places where a larger icon image appears in Yanfly's plugins ItemCore and ShopMenuCore

Tags iconset yanfly other iconset

What it does

This allows you to use another IconSet in Yanfly Item Core and Shop Menu Core. Screenshots below.

How to use

Put this below Yanfly Item Core and/or Shop Menu Core plugins. Configure this plugin parameters. They are pretty self explainable:

  • Icon Image: the filename of the IconSet. You should omit the file extension.
  • Icon Width and Height: the size of the icon inside your iconset.
  • Icon Smooth: need anti alias? Probably yes.

Then write in the item / skill / weapon / armor notetag the icon's place in your new iconset.

If you don't write anything in the notetag it will load the default IconSet as it was by default.

Note: the first icon starts at row 0 and column 0.

<bicon row: x>
<bicon column: y>


Setup of the item:

In game with the new IconSet:

In game with the default IconSet (didn't setup this item so it goes back to the default):


In Shop:

With a weapon:


This uses Yanfly's Item Core plugin. Use his/her license. From my part, use at will
The icons in this example were taken from and they license them as Creative Commons v3. Read more here:


Hint: click the RAW button and save its contents.

Plugin: - save it as BSD_OtherIconSet.js

OtherIconSet example (1.78mb):


1.1: Now supports Yanfly's ShopMenuCore. Rows and columns traded places (was wrong before, sorry!).

1.0: Published.

PS - I don't know if this is the best way to write an extension, but I know it works. If you have any suggestion or criticism, please let me know.

Bugs and features

Please, use the github tool to report bugs or any other comment. You may also post in this RPGMaker's forums:

Available versions
This version doesn't have plugin dependencies.

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