Allows to control the switches depending on game time
Skip the actor select step in menus when using an item/skill and there is only one actor in the party.
A status menu where you can organize actor params.
Actors can gain skills using different weapon types by attacking in combat
Display a different picture depending on which choice is highlighted in a 'show choice' event command.
Add buttons to the screen during game that can be clicked or touched to emulate button presses, call script code or run a common event
Define a key the player can press to toggle whether the message window is shown.
Adds new features to enemies like classes, variations and actions for them.