Have difficulty configuration that affect enemy (stats, gold, experience), price, and switches
Sort your items, equipments, and skills to your liking
Set events from current or another map as reference and use them across all of your maps.
Lets users multiply the max turn unit by the number of battlers
Lets users add SE to be played when battlers become able to act
Enables more control over the game camera focus
Can change armor and weapon effectiveness, by type, for each Actor or Class
Plays an animation when a state is added or removed.
Allows you to assign a class to an enemy. Parameters and actions available are determined by enemy class and levels.