Saves variables and switches regardless of the player’s saving. Allows you to have variables and switches that are not tied to saving, but are global for all new games.
Adds a choice of game mode when the player selects a new game
Lets you use plugin calls to use new unit filters in order to write much, much less codes to perform much, much more tasks
This plugin compares the position of the player and an event, as well as their distance.
Makes traffic lights stop vehicles automatically
Tracks items bought and sold from shops, under specific labels.
Provides control over item prices in shops via plugin commands
Display basic equip information in windows on the map scene.