Set different face images using Lunatic Code.
An additional Status screen geared towards displaying relationships, alignment and general game progression.
Run code when an actor equips or unequips an item.
Create different storage systems where the player can store his items.
Gives the illusion of pixel movement by allowing the player to stand on 9 sections of each tile, but all other tile-based functionality and event movement remain default.
Make the player scramble to press a bunch of keys before time runs out.